They called their animation "Better Together" which from after watching it was a perfect title. Their animation is approximately two minutes long and the simplicity use of green and blue clay balls as their characters were perfect to get their message across. The use of a ball of paper to revealed their opening title was a lovely creative start to their short film. All that Sam and Sam used for sound within their animation was the background music by Jack Johnson-"Better Together". By using only background music it was effective to the point that we as the audience could get more out of the animation visually. However, there were area within the short film that I believe to have needed some other sound effects such noises coming from the clay balls to create a better understanding of what was going on between them. The fluidity movement of the clay balls was fantastic because I personally thought it looked as if they had recorded it. As the balls became one they transformed from being a mash up of colour to a good representation of the Earth. One worry about the animation as a whole is that I did not understand the message that they were trying to communicate to their audience because I didn't know if it was about war or equality. Apart from that I definitely recommend watching it because it is simple but highly entertaining piece of work.
Showing posts with label Learning. Show all posts
Showing posts with label Learning. Show all posts
Thursday, 29 January 2015
Review
After having the amazing opportunity of watching my other classmates work I was asked to review one of them which took my fancy. The one I have chosen is by Sam White and Sam Gardner.
They called their animation "Better Together" which from after watching it was a perfect title. Their animation is approximately two minutes long and the simplicity use of green and blue clay balls as their characters were perfect to get their message across. The use of a ball of paper to revealed their opening title was a lovely creative start to their short film. All that Sam and Sam used for sound within their animation was the background music by Jack Johnson-"Better Together". By using only background music it was effective to the point that we as the audience could get more out of the animation visually. However, there were area within the short film that I believe to have needed some other sound effects such noises coming from the clay balls to create a better understanding of what was going on between them. The fluidity movement of the clay balls was fantastic because I personally thought it looked as if they had recorded it. As the balls became one they transformed from being a mash up of colour to a good representation of the Earth. One worry about the animation as a whole is that I did not understand the message that they were trying to communicate to their audience because I didn't know if it was about war or equality. Apart from that I definitely recommend watching it because it is simple but highly entertaining piece of work.
They called their animation "Better Together" which from after watching it was a perfect title. Their animation is approximately two minutes long and the simplicity use of green and blue clay balls as their characters were perfect to get their message across. The use of a ball of paper to revealed their opening title was a lovely creative start to their short film. All that Sam and Sam used for sound within their animation was the background music by Jack Johnson-"Better Together". By using only background music it was effective to the point that we as the audience could get more out of the animation visually. However, there were area within the short film that I believe to have needed some other sound effects such noises coming from the clay balls to create a better understanding of what was going on between them. The fluidity movement of the clay balls was fantastic because I personally thought it looked as if they had recorded it. As the balls became one they transformed from being a mash up of colour to a good representation of the Earth. One worry about the animation as a whole is that I did not understand the message that they were trying to communicate to their audience because I didn't know if it was about war or equality. Apart from that I definitely recommend watching it because it is simple but highly entertaining piece of work.
Importance of Learning Environments
Learning is a flexible and dynamic process which can take effect anywhere and at any time. In the past decade researchers have discovered so much more about learning and how it operates. From the use of MRI scanning Hattie (2008) develop an understanding of the how the brain absorbs and uses information to show that learning has occurred. One of the impacts on a student’s learning that Hattie discovered was the influence from the learning environment and how the visual effects made a difference to their pedagogical development.
What is a learning environment?
According to Osborne (2013) a learning environment is a place where students are given the correct support to allow them to develop upon their current pedagogies by promoting decision-making, communication and creativity. Keefe and Jenkins (2013) believe that a learning environment is determined by the use of different teaching styles from the teacher. This suggesting, a learning environment is a combination of the physical environment and the individual people that surround the student which influences the learning. Chapman (2008) identifies that there are two types of learning environments, a positive and a negative. A positive learning environment captures their learning attention and motivates them to develop on their learning and inspire them to enjoy education, while a negative learning environment does the opposite and deprives the students from embracing their creativity. Therefore, educators are responsible to ensure that the student’s needs are all met to promote positive learning experience and to ensure that the pupils are engaged with the learning process.

ICT Rich environment
One
type of learning environment that is highly common within the twenty-first
education system is a technology integrated classroom. Lippman (2010) believes
that the new integration of technology is not so different from the Montessori
pedagogy theory, which inspires to engage students into education with the use
of different tools. By integrating technology into the classroom, creates an
innovative format to the learning environment for the students. Henry (2015)
believes that due to the way children use ICT as a ‘core element’ to communicate,
play and connect with others in today’s society, ICT has become an vital
feature to the classroom to engage and motivate students. Technology with the
classroom has been able to make education more fun and accessible for every
kind of learner. However, even though
technology has many advantages to developing on student’s learning, Peace
(2015) Identifies that the learners should not become ‘mesmerised by the technology’
because this minimises the importance of learning and the understanding that
technology is there to accommodate the process.
Conclusion
The environment that surrounds the student does have a great impact on their development, physically and mentally. The importance to ensure that the learning environment is catered to the needs of the learner and to ensure that is up-to-date with society that surrounds them. The student is willing to learn if they are engaged and motivated within the setting and they can relate to the learning.

References
Hattie, J. (2009) Visible Learning: A synthesis of over 800 meta-analysis relating to achievement. Abingdon: Routledge.
Henry, M. (2015) 'Learning in the Digital Age: Devleoping Critical, Creative and Collaborative Skills', in S. Younie., M. Leask., and K. Burden. Teaching and Learning with ICT in the Primary School.
Chapman, R. (2008) 'A Reflective Mentor Model: Growing Communities Practice for Teacher Development in informal Learning Environments', in C. Kimble., P. Hildreth. and I. Bourdon (eds.) Communities of Practice:Creating Learning Environments for Educators.Information Age Publishing. pp. 39-64.
Keefe, J. W. and Jenkins, J. M. (2013) Instruction and the Learning Environment. Abingdon: Routledge.
Lippman, P. C. (2010) Can the Physical Environment have an Impact on the Learning Environment. OECD [ONLINE] Available at http://www.oecd.org/education/innovation-education/centreforeffectivelearningenvironmentscele/46413458.pdf (Accessed: 29 January 2015).
Osborne, M. (2013) Modern Learning Environments.Core Education [ONLINE] Available at http://www.core-ed.org/sites/core-ed.org/files/Modern-Learning-Environments-v.1.pdf (Accessed: 29th January 2015)
Peace, M. (2015) 'Web 2.0 and Classrooms', in S. Younie., M. Leask., and K. Burden. Teaching and Learning with ICT in the Primary School.
Images
Image 1 http://www.sheknows.com/parenting/articles/844897/how-to-create-a-positive-learning-environment-at-home
Image 2 http://learn.org/articles/Twitter_Teacher_Twitter_in_the_Classroom.html
Labels:
Education,
Environment,
Future,
ICT,
Learning,
Technology
Wednesday, 17 December 2014
Introduced to Zu3D
Due to our assignment of creating a stop-motion animation at the end of the term, we were recently introduced to the software called Zu3D. This type of soft-wear is brilliant for creating simple animations that children could enjoy. It's simple structure and navigation system is greatly aim at children to use freely and quickly within any environment. The program was created by ZuLogic Ltd who highly support primary school education in ICT learning and extra curricular activities.
From having a test run on the software it was made easier to see how it could really open-up the creative side of children and test their abilities to create something worthwhile. The program has a number of great features to help create an effective and professional animation for any age. The one feature that I thought was extremely helpful was the 'Onion Skinning' which was an overlay on the original image to judge and see how far to move the object in the next frame.
After having an experimental time with the software it was now time to have a trail run of creating a short clip within the time of the teaching practice. At first this appeared to be a simple task but then after an hour went by and we saw that as a group we only manage to create 10 seconds, indicating that the task was harder that it seemed. A couple of photos of the process bellow.
Reference
http://www.zu3d.com/
Saturday, 6 December 2014
Educational Animation
Can Animation Have an Effect on Learning?
With the fast growth of new technology, animation has become increasingly accessible to a wide range of educators. This allowing teachers to use the resources within their lesson to help create a more enjoyable and interesting education. Ainsworth (2008) believes that most information is hard to explain just by telling therefore, by offering a variety of teaching styles, with the use of animation, students are able to achieve a better understanding of the new information that is given to them. According to Pollmuller and Sercombe (2011) animation is flexible in many ways and can be easily integrated into a variety of subjects other than ICT. One example by Pollmuller and Sercombe is how the stop-frames and calculating the pace of the animation can have an effect of mental arithmetic within mathematics. Animation within education has become an attractive form of transmit information to students. Due to the dynamic and engaging way of illustrating images, animation is able to instruct students greater than a static images (Lowe, 2003).
However, Ainsworth (2008) did notice that even though there were many advantages to integrating animation there were also disadvantages. One such issues was whether or not the children did gain a full understanding of what the animation was trying to put across. Therefore, by allowing the children to create their own animation, they were able to gain a true visual insight to how animation work and create meaning.
References
Ainsworth, S. (2008) 'How do animations Influence Learning?', in D. Robinson and G. Schraw (eds.) Current Perspective on Cognition, Learning, and Instruction: Recent Innovations in Educational Technology that Facilitate Student Learning. pp 37-67.
Lowe, R. K. (2003) Animation and Learning: Selective Processing of Information in Dynamic Graphics. Learning and Instruction, 13, (2), pp. 157-176.
Pollmuller, B. and Sercombe, M. (2011) The Teachers' Animation Toolkit. London: Continuum International Publishing Group.
Tuesday, 4 November 2014
Stop-Motion and Camera-less Animation
For this week our group was set a task to create a camera-less animation. The first one that I created was called a Thaumatrope, which is a round disc with two different images on either side and when spun with the two pieces of string the the two images creates the illusion that only one image appears.
Here is a short stop-motion film clip of the creation of my Thaumatrope. As you may clearly see that my Stop-motion creation was not a slick as the the animated movies' such as Chicken Run. There is about 100 frames all-together within this short click. By evaluating my work I easily identify that creating such animation needs a huge amount of patience. There is the need to make sure that the camera is in the exact position and angle every time a new frame is taken so that the frames flows and the image doesn't jump about as much. the movement and remodeling of the next frame needs to be only a slight different from the last frame to ensure that the caption is moving evenly.
Here is a short stop-motion film clip of the creation of my Thaumatrope. As you may clearly see that my Stop-motion creation was not a slick as the the animated movies' such as Chicken Run. There is about 100 frames all-together within this short click. By evaluating my work I easily identify that creating such animation needs a huge amount of patience. There is the need to make sure that the camera is in the exact position and angle every time a new frame is taken so that the frames flows and the image doesn't jump about as much. the movement and remodeling of the next frame needs to be only a slight different from the last frame to ensure that the caption is moving evenly.
The second camera-less animation that I created was a flip book. This is created by drawing a series of pictures on different layers of paper which is then 'flipped' rapidly to create a moving image. Below is a short clip of my flip book creation.
Again there is still much work to be made to ensure that the images flow smoothly. The difficulty was to draw the exact same image every time and for every frame. It was majorly time consuming and many retakes were made to ensure that every image was seen. The lighting was often changing which affected the filming. The making of camera-less animations was fun and highly enjoyable to watch afterwards. However, due to the time consumption and the accuracy of the images, I can now understand why many animated films are computerized.
Wednesday, 15 October 2014
Anitmation
For this post I have been assigned to discuss what was the last animated film I had watched, which was How To Train Your Dragon 2. The computer-animated film was produced by Dream Works in 2014 and it's the sequel to the 2010 How To Train Your Dragon. Below, is the Trailer of the film to give you an idea of what type of animation that Dream Works uses.
As you can see, the animated film is very detained in every aspect, from each blade of grass to the shading on the face this because computerized animation is able to take one image and adapt it in many different ways to create the effective image. The film was budgeted at £145,000,000 and the gross making was £176,000,000. A typical animated film such as this one would take the producers up 3-5 years to create before it will reach the big screen.
Stop-Motion
Compared to computerized animation there is also the use of stop-motion animation, which is the technique of physically shaping images or objects to then make you believe that they are moving by themselves. However, the technique is created by taking many individual captions of the image/object every second that it may change movement, making the process look slick and flowing. Unlike computerized animation, the process of created a stop-motion animation takes much longer. A typical stop-motion animation such as Wallace and Gromit would take up to 7 years to create
The stop-motion I have focused my research on is the film Chicken Run which is made by the same creators as Wallace and Gromit, which is directed by Peter Lord and Nick Park. The film was made at the Aardman Animation Studios which specializes in stop-motion clay animation and was produced in partnership with Dream Works within 2000. By using clay as the characters and throughout the film, the director were able to bend and shape them as much as they want to create the illusion of them physically moving by their own. The film is 84 minute long which the models were manipulated and photographed 24 times every second of the film. Within my next post I will attempt my first stop-motion animation.
References
http://dreamworks.wikia.com/wiki/Chicken_Run
http://www.imdb.com/title/tt0120630/trivia
http://www.imdb.com/title/tt1646971/
As you can see, the animated film is very detained in every aspect, from each blade of grass to the shading on the face this because computerized animation is able to take one image and adapt it in many different ways to create the effective image. The film was budgeted at £145,000,000 and the gross making was £176,000,000. A typical animated film such as this one would take the producers up 3-5 years to create before it will reach the big screen.
Stop-Motion
Compared to computerized animation there is also the use of stop-motion animation, which is the technique of physically shaping images or objects to then make you believe that they are moving by themselves. However, the technique is created by taking many individual captions of the image/object every second that it may change movement, making the process look slick and flowing. Unlike computerized animation, the process of created a stop-motion animation takes much longer. A typical stop-motion animation such as Wallace and Gromit would take up to 7 years to create
References
http://dreamworks.wikia.com/wiki/Chicken_Run
http://www.imdb.com/title/tt0120630/trivia
http://www.imdb.com/title/tt1646971/
Wednesday, 8 October 2014
What is a Learning Environment?
A learning environment is a place where you or anyone can go to access new information to then develop on your own knowledge and skills which you can use and progress within the future. The learning environments that are the most common to our society are; schools, colleges, universities and the local libraries which can offer a place for an education. However I always believe that you are able to learn anywhere, as long as the environment that you learn in is suitable to what you are learning and is able to accommodate for your own learning needs. An effective learning enviorment should have a positive effect on studetns and anyoneb that is wanting to learn and develop on thier mind to create a better understanding and a more knowledgeable mind.
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